See you later boaty boat~

  This is the last post for our shoot ‘em up. There have been good and bad times but surely a lot has been learned. Our group has developed doing this project and some friendships has been made. We have had a lot of challenges about what is right and wrong and who has the […]

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The Boaty way of playtesting

As an artist it is very important to make players read the visuals meaning and how they make the player feel. It is very essential to get feedback from testers on the response the game gives to the player. By using survey and talking to the testers there was given a lot of great feedback. […]

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Squishy Squashi Squids

  For our enemy our first thought was squids because or art style is steam punk and you see a lot of squids or octopus in steam punk style. I and so many other graphics students at Game Design are new to animation. We have not had any other assignments than doing bouncy balls so […]

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Scrum for making Boaty

    Scrum is an agile framework for teams to break down their work into tasks that is supposed to be completed within a time period called sprints.  Seeing the progress and making daily meetings called daily scrums. In ouroboros we have one-week sprint planning, we have made a backlog to keep track on what […]

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Splashy Splash Screen

08/02/18 Splash screens typically serve to enhance the look and feeling of a game, it is the first thing the player sees when launching the game. The fog, darkness and spotlight gives the player the aesthetic feeling of mystery before the game has started to make the player prepared and expected for what is coming […]

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